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Hi!

First of all, thank you so much for taking the time to share your thoughts. Feedback like yours is incredibly valuable to me — it helps me grow and better understand how to improve the game.

This is actually my first game of this genre, and it’s still far from complete, so I totally understand that it’s not perfect yet. I agree that the early game can feel slow at times, though it might also depend on the strategy being used. Since this is a management sim at its core, I liked the idea of introducing a bit of challenge by tying performance to systems like electricity and air — but I understand that this might create friction for some players, especially early on.

Your point about the drone and pacing is very valid. I never intended for the drone to “play the game for you,” but rather to automate repetitive actions once you’ve already got a solid setup. That said, I’ll be re-evaluating how it affects progression.

With upcoming features and mechanics, I hope to make the early game feel more dynamic and rewarding — and your suggestions (like increasing payouts or adding a fast-forward option) are definitely being considered.

Thanks again for your message, and please don’t hesitate to share more thoughts in the future. I truly want this game to evolve with the help of the community.