Yeah older versions of the legacy one had hunger and thirst system and was better, idk why the newer version doesnt have all that
Viewing post in Level Designing with Brunnski comments
I brought the hunger system back for this one. I might have found the sweet spot where it doesn't feel like a chore managing hunger, but also requires you to pay attention to it.
Im not to sure how in-depth I want to take the survival mechanics. Adding stuff like thirst, bleeding, or exposure is something Ive thought about but it might hinder the overall experience.