Very cool concept and interesting theme carried throughout. Love the vibe and unique art direction. Very unique powerup ideas that tied into the theme.
The platforming mechanics needs some work. The combination of painfully slow move speed, unforgiving jump timing, floaty jump,and not being able to see where you are landing lead to a pretty frustrating experience. The strings helped a bit to orient yourself but that didn't help with enemies and were also flickering a lot and hard to read in parts with many platforms.
The watch powerup is a really neat idea and led to an "aha" moment of why that (at first annoying) bar was across the bottom of the screen. I assumed at first it was just for the theme and visual aesthetic and found it kind of annoying (partially adding to the frustration of jumping) but it had a gameplay purpose which was cool to discover. I did struggle to figure it out at first partially because there is very little feedback when activating the mode and it often seemed not to trigger. This was pretty frustrating since it would lead to just walking off a ledge and resetting. Ended up giving up shortly after getting this powerup after walking off a ledge one too many times and resetting way back.
Definitely a very cool concept and I would like to see it expanded upon. The platforming mechanics issues seem very solvable.