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Issues I noticed:
- Music Still cuts out after playing once. I highly recomend looping this.

- Music and SFX conspiciously absent from the factory.

- New enemy types introduced to quickly. In the jam version, you'd have to deal with a few waves of dust bunnies before other enemies were introduced, and they'd come one new type at a time. Maybe that was too slow, but in the new version, mutliple new enemy types are introduced before the first wave has been dealt with.

- Size variance introduced too slowly. It feels slower and less varied than the jam version. This isn't as big a deal, but just feels a bit slow.

- I lucked out in the jam version and got the rotating vacuum right away. Playing without it here I found there was a significant problem in that the best way to deal with enemies was to always move left, but that meant not cycling back and getting the drops that I missed. I think either you need to increase the default pick up radius (so your starting vacuum always picks up all items that get dropped by using the default vacuum) or make sure that rotation always gets offered in the first set of upgrades.

- There were serious frame rate issues within a few mintues of play. This didn't exist in the jam version, but made the game unplayable before enough dust was collected to unlock permenant upgrades.


Sorry for more negative than positive here - I really like the game and want to see it succeed.

Thanks!
I would try to fix all of this issues soon. 
I guess some problems comes only from a web version, so I would send you a key for a PC one while I would be fixing it

Wave balance is kinda hard to get right, but I guess with more iterations it would get better

Thanks for the feedback <3

Okay it's impossible to DM here so I would just put 5 keys here and hope that you would get one :P