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Your level blockout definitely conveys the feeling of your world. The fire mechanic is interesting. Instead of a projectile are you moving the vertexes at the end of the gun to the end of that line trace?

Are you talking about the gun animation? I'm sure I understand your question.

Yeah. What I see isn't a projectile. It is as if the end of the gun stretches out to touch the wall or whatever. Like a distortion of the vertices at the end of the gun.  It is really neat. Is that not the intended behavior?

Thats the Cable Component, it's included by default in Unreal Engine.