Thanks for checking it out!
> I didn't know Suno could do loopable music
It can't, I generated a few tracks off of the base track I had and then edited things together in audacity, I tried to find a part that looped reasonably enough and masked it a bit with some cross fading. Its definitely not a perfect loop I can hear it and it drives me a bit nuts but it seems not to be as noticeable to people actually playing the game. Finding music was really rough, I looked around a lot to find something that fit the vibe I wanted. Definitely something I want more capabilities on for future games/jams.
> I did not love the vine swinging
Yep fair. It's kind of tricky. Its also the only real dynamic thing I had to play with so I probably overused it fleshing out the level design. Its a timing thing, and often you need to not stay on the swing the entire arc.
> I also hated that puzzle room.
Yep fair enough. My original plan was to have many more puzzles but it turns out making puzzles is hard. This was the first puzzle I made that I could actually get to have a single satisfying solution. I only playtested it with 2 people, one solved it right away the other struggled but eventually got it, so I figured it was at an acceptable level. I agree though if I were making a larger game I would want to build up to this and teach some of the dynamics of the blocks outside of this room.
> BTW, was the end screen a reference to Jonathan Colton's song "Code Monkey"?
It wasn't but thats a good song :)