Hey, thanks for playing! The demo is almost 6 months old now and the game has changed a bit since then, but this is still great and detailed feedback!
There's definitely room for visual improvements, and I've got plans to take care of most of what you mentioned there like the text sizing, arena art, and some visuals for the events.
There's also stuff that's done that's just not been updated yet in the demo, but I hope to have a newer demo up sometime in the next month or two. There are more defensive skills in now (even endurance!), the stats show below the character's HP bars, and I'm showing enemy intent (so that you don't waste your shots guessing with sidestep/burst). There's more, but I don't wanna cram everything in this paragraph :)
Any chance to add the mechanic from LSW that lets you salvage failed Commands (or in this case, Combos) by pressing [A] at a certain time? Not to allow your combo to still increase rank, which I love, but just make your turn feel a little less wasted, which I think a roguelike would benefit from.
I don't have any plans to implement this right now, but I have taken a different approach that I wanna get some feedback on once I update the demo here. Basically, instead of potentially wasting your turn like you mentioned, what happens now is that you do some amount of base damage and get AP even if you mess up or time runs out, but your combo level doesn't increase. If you do get all the inputs in you'll do some extra damage and your combo rank will go up allowing you to get more AP on your next turn. It's not as a challenging or as close to what LSW did, but I think it reduces some friction that probably caused a lot of people who would have enjoyed LSW to bounce off of it while still maintaining the feel from the part of the game. I know some people will probably like what I have here more where the combo goes up or down based on whether or not it was completed, but we'll see.
Does getting hit particularly hard give you AP? I didn't get hit by anything of super high strength, so I wanted to know if this was in this game.
It doesn't, I've gone back and forth on whether to implement something like that or not. I know if you take so much damage in LSW that you get an extra 2 CC. If I decide to add this, it wouldn't take much to do so.
Again, thanks for taking the time to play and for the detailed feedback. I'm glad you liked it so far!