Update 29
I felt productive.
New levels: 3-1 and 3-2.
3-1 is definitely the biggest level in the game in terms of sheer size. It also features 3 routes in the first half of the level, letting you pick between an obstacle-only route, enemy-only route, and a mixed route. 3-2 is linear like usual, but isn't any easier. That obstacle section towards the end is also rather crazy IMO.
Other Changes
- Rebalanced player and enemy weapons.
- The player shotguns fire faster for a faster TTK to promote getting close. Enemy heavies' shotguns also fire faster.
- UI is better.
- I added a wave counter so now you can see how far you are in a fight. This was especially useful in fights with more than 3 waves, as you generally don't expect more than 3. The UI is also a cool gray instead of a straight up gray to make it look nicer.
- Dashes refill and weapons reload automatically when a fight starts.
- Before, if you wanted to enter a fight with everything topped up, you had to stay out of the room and reload everything before you were ready. Now that everything (but the medkit) reloads instantly, you can just walk in and begin fighting.
- New dash sound
- The old one was so much fitting for doors so I changed the dash sound. Play the game to hear it.
This is probably my most productive update for this game. I now just have one regular level and one boss left. After that, I just need to add an intro and an outro, then implement the saving system and progression, then I'm pretty much done outside of bug fixing. I'm confident I'll get this game done by August.
Also, this will be the last update you get to play. In the next update, I will be closing Early Access so that people will need to buy the game to get the content. The game will likely be $5 and if you're not sure of the game's quality before you buy it, the page will have a demo.