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This was fun, it can be hard to make first person melee combat feel good but it works well here. I like the enemy's attacks, especially the ones that dash at you, having the option to dodge them or do the cooler thing and hit them while they're dashing is nice. The boss fight was a fun and tense battle as well. 

During the platforming sections I kept jumping too late (skill issue), some coyote time would help make it feel more intuitive I think. Though I get why that might not have been high on your priority list, it's pretty minor all things considered.