Presentation-wise, I think the photographic backgrounds in the game match the mundane and literally gritty reality the MC is living. I also appreciated all the little animations of the sprites, as well as the hand-crafted light effects on them. What sound design present is done quite well too, but the complete silence for most of the runtime did become a bit a boring . (I'd have muted the game and turned on some tunes if I wasn't rating this, so it wouldn't be an issue for a normal playthrough).
Even though I'm not huge on slice of life stories, this one actually resonated with me. It reflects many people's reality of crushed dreams, where one can end up feeling stuck in a life that seems beneath all the effort put in to 'become' something. Menial jobs like the one portrayed here is basically used as a threat by authority figures growing up; study hard or you'll become one of those.
With this in mind, I'm not sure how to feel about the late-game revelation. The story was doing such a good job with showing that meaning can be in smaller things; community and empathy change lives. The sudden shift to "actually, these people are finding meaning in fighting monsters and shit" undercut a lot of what had been built up. Persona but they're adults is perhaps a more exciting thing to read for many, and the game is still in development, but for what's in the jam version I'm left a bit disappointed with that late part.