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I'll get back to you on that- Attempt #10 with this method and still not getting past the first two planets. Normally I'd just sucker up and try harder, but I really do think the -rate of fire- could use a bit of a boost.. That might just be me though.

This gives me some ideas for some systems that may help.

If they don't work out, then the starting fire rate will get a buffed.

I might let the player get to choose a starting ability that also includes increased fire rate.

10? Really? I think in 1.02, water planets tend to have "spiky likes" on the second planet already and those are hard to deal with, but lava planets only have those little leeches.