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This game brought out the capitalist in me xD I can see where you guys are going with this concept! There's definitely something here, although I'm not sure how I feel about the premise and the cozy Lovecraft as it's shown.

The main conflict, which is being generous or not getting fired, is not sold to me emotionally. I was going through the motion, doing mental math at calculating what's the expected price, but starting from Day 2, I just started to ballpark and rounded up, up-charging people to keep seeing the consequences of my actions. I felt like, whatever I did, it didn't make a difference in myself, my spider boss, or any customers that came. For example, there was a customer that said something like, "I'm not paying for this!" and they still paid me. 

Some bugs I encountered: Finishing up Day 3, it says Day 1 ended instead. The web version crops out a bit of the left side of the price reference when I open it. 

I hope the feedback would help flesh out the game - I really thought you guys did great for the jam! And the cover as well as the title really pulled me in; it's a strong idea.