I loved this entry. It is a masterclass on how to do a solid core gameplay and a metaprogression layer. So addictive and rewarding.
Some notes I took:
- Knockback would be appreciated (or some way to not be stuck on an enemy until death)
- It would be better if the enemies didn't move until the room transition completes, otherwise I can get hit without getting a chance to avoid it
- The upgrades on the staff stopped at $60, and didn't let me buy nor showed the "No more upgrades!" that's likely a bug.
Also the fullscreen (web) was a bit glitched, but I was able to play fine not opening fullscreen.
Overall excellent game!