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(1 edit) (+1)

I loved this entry. It is a masterclass on how to do a solid core gameplay and a metaprogression layer. So addictive and rewarding. 

Some notes I took:

- Knockback would be appreciated (or some way to not be stuck on an enemy until death)

- It would be better if the enemies didn't move until the room transition completes, otherwise I can get hit without getting a chance to avoid it

- The upgrades on the staff stopped at $60, and didn't let me buy nor showed the "No more upgrades!" that's likely a bug.

Also the fullscreen (web) was a bit glitched, but I was able to play fine not opening fullscreen.


Overall excellent game!

(+1)

Thank you for your feedback. Unfortunately, the game still has some bugs—I haven’t had much time to work on it.

(+1)

I still had a great time with it, so congrats!