Thanks a ton all of this is very useful feedback and confirm that's a bug or a trigger design oversight (probably one lever closed the same set of door) I'll see if we can fix it for a rerelease after the jam :)
The idea was strongly inspired by Mortol 2 from UFO 50 where you must throw a bunch of dudes at the problem until the game becomes beatable, strongly recommend checking out that collection!
Have to catch up with stuff today but will make sure to play and rate everything asap :D