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Thank you for a long, hey almost a review :P, especially when it comes to your criticisms. I have indeed done a shoddy job when it comes to the upper parts of the levels and I will make sure to fix this problem in the future updates (need to draw some more stuff, and maybe place some chests with goodies? ^^)

When it comes to the crashes, what are the stats of your Motorola, the CPU and the ram? I've not had a report concerning crashes yet so and I want to explore this potential issue more. 

Yeah, maybe some chests would be the thing, or just creating alternate travel routes, diversifying what enemies you find low and which ones you find high.

Honestly, this moto G is not great lol, but here are the specs:


  • 6.5 HD+ 1600 x 720px 269ppi, LCD HiD 90Hz refresh rate HBM of up to 500nits, 5000mAh Battery, Android 13
  • 64GB, 4GB RAM, Snapdragon 680 4G mobile platform with Qualcomm Kryo CPU (4x2.4GHz Gold cores + 4x1.9GHz Silver cores), Qualcomm Adreno 610 GPU and multi-core Qualcomm AI Engine

Thanks!

Thanks for the confirmation, indeed 4GB might have been too low at times. I remember I had such problems when I was testing game on the default Mono architecture (I have 8 GB of ram on my phone), After I switched it worked quite well although I've never worked on a 4GB phone with the build. I'll try to decrease the function call amount over the next few updates so that the game's performance doesn't degrade too much in the future when it has more content!
Take care and have a good one!