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Version 0.77C has already released a patch that fixes this bug. You can also manually enter a script to fix the issue.
You can press F12 in-game to open the console, then enter this script in the console tab and hit Enter — it will fix your issue immediately.

var independentWeaponIds = [];

if (DataManager._independentWeapons && Array.isArray(DataManager._independentWeapons)) {

  DataManager._independentWeapons.forEach(function(weapon) {

    if (weapon && weapon.baseItemId) {  

      independentWeaponIds.push(weapon.baseItemId);

    }

  });

}

$gameNumberArray.setValue(66,independentWeaponIds);

var independentArmorIds = [];

if (DataManager._independentArmors && Array.isArray(DataManager._independentArmors)) {

  DataManager._independentArmors.forEach(function(armor) {

    if (armor && armor.baseItemId) {  

      independentArmorIds.push(armor.baseItemId);

    }

  });

}

$gameNumberArray.setValue(67,independentArmorIds);

QJ.MPMZ.Shoot({

   img:"null1",

   existData: [

     { t: ['Time', 60] }  

   ],

   moveJS:[

     [15,9999,"DataManager.cleanupIndependentDatabaseItems();$gameParty.cleanupIndependentPartyItems()"],

     [25,9999,"$gameNumberArray.value(66).forEach(function(id) {$gameParty.gainItem($dataWeapons[id], 1)})"],

     [25,9999,"$gameNumberArray.value(67).forEach(function(id) {$gameParty.gainItem($dataArmors[id], 1)})"]

   ]

});