Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Interesting concept! Always a sucker for bite-sized roguelike games. One question though, what are the fetishes planned (both in game and in future builds)? I know Odyssey of Gianna was as big as an ocean but as shallow as a puddle so I'm wondering how big the game will be regarding content like that.

EDIT: After playing a bit and reaching the end of the demo, definitely intrigued and excited for what's to come. Also plenty of secrets and things to discover in such a small demo too. With everything said, here are my 2 cents (and a tad of bugs):

- More mind control! More possession! More kinky hypnosis scenarios! I'm a sucker for those, and the Mesmergast fills that role perfectly. Wish it didn't end the same though, like maybe having the sheath become a hypnotist or thrall or something of the like, compared to the envious and spiteful spirits of the same nature. Regarding the Mesmergasts too, the one process where they're standing at attention always ends with a non sequitur followup of a haigure textbox that, IMO, doesn't correlate as well. Dunno if intentional or meant to be temporary, just something I figured to mention.

- Have the pub more visible or make it so the main characters mention it. Did not even use it once and still reached the end only to notice it at the top. The fact that you have to both select a Sheath and a Self also further obfuscates it.

- Had this happen only once at the cafeteria where the exit was blocked by a huge crate (not the ones you can find items with), and on top of that, it spawned in a block inside of a table, making the table and the exit unreachable. I wasn't using Luna, but I figured you can't jump on tables, nor move those huge crates, so I was bound to retreat and lose either a Sheath or a Self. Maybe have a way to restore both at the cost of Lost Mana? Or offer it as a service in the pub? Would alleviate some of the backtracking or hunting for said elements. 

In short, just my thoughts overall, but this project is promising! Keep up the good work!