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RPG Maker Action Combat - RPG Maker MZ Plugin

Create high quality ABS, action games right inside RPG Maker · By Sang Hendrix

[ANSWERED] Extra SelfSwitches

A topic by tjehooba created Jun 15, 2025 Views: 127 Replies: 3
Viewing posts 1 to 3
(1 edit)

Hello!

tried to implement with tutorial extra selfswitch https://rpgmakeractioncombatmanual.blogspot.com/2025/02/general-extra-self-switc...

I have in javascript code to call a command:


Event in Template Map: 

it doesnt execute that page (with selfswitch E / <wallStun>) in specific event. Other pages uses only Self Switch. Debugged in JS code and callCommand is executed properly. Do i do something wrong?

Developer (1 edit)

Try call it in a normal plugin command. I can't guarantee how it'd behave if you call it differently than how it was designed to.

Also from the javascript you had, I don't think it's correct, as eventId didn't have an id. 

i had to change all parameters of callCommand to type  strings. It activates that page 5 with <wallStun>, but for all events on the current map, not only one event. I tried with EliMZ_SelfSwitches and it works perfectly. Maybe it will help someone, who knows


Developer (1 edit)

Perfect! If you want to call self switch via Javascript then it's better to use Eli, as Action Combat self switch was designed for common Plugin Command call, which to be used inside RPG Maker editor. If you have more questions pls ask me via Discord to gete a much much faster reply.