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hey sorry for lateness to everything but i am currently working on a reworked version where i scope the game a bit less "massive" , it will be more akin to dragon quest 1 and less like pokemon.
my main issue with the current build was how complicated the programming was and how lackluster the codebase was as i am still new to programming. 

just booting up godot and loading the project i was getting lost in the 5000+ lines of code and the functions called "fuck_this_label()" because i spent many all nighters. i built the last project while on my work vacation and work picked back up so ive been rather busy. 


i am also getting custom sprites done for the player character. 

the sprites should be done the 28th so i do plan on releasing the new game/demo of the new game in july


i will also post this message in game posts to make sure everyone sees.