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Sorry to hear that :( this is a tough problem to fix because of an issue with autosaving. Will look into a solution 

Take it with a grain of salt but i don't think the auto save feature needs to happen as often as it does. it takes place after every change of room, every combat instance, every dialogue. These are the good ones in my opinion. However, it also saves every time you go into a menu, every time you consume an item, every time you interact with an object. Cool that you don't miss out on a lot but if its causing soft locking, maybe tone down the instances? Hope you can figure out a solution either way.

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Yeah I agree. Ive been tweaking the auto save settings in my current code and will likely disable menu opening saving. This should fix the falling animation lock and death loop