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(1 edit) (+6)

my god I can't even finish the demo before making a review.. I could never imagine seeing another masterpiece from the same artist right after Gianna! I hope you never stop making games!!

The first kinky moment I got was haigure and it caught me off guard as I haven't seen your beautiful content for almost a year! Can't wait to see what else lies in the demo!

I love what you did with the characters. Being able to control only one at a time feels smooth for me. And when I found out that half a character is left behind when you retreat, I just had to make a review. I love the encouraged use of different characters while keeping the focus on the individual you choose to play.

I've never seen this kind of combat before and it definitely makes things a lot of fun. With these kind of games where I wanna lose (but not on purpose), I need new gameplay mechanics to learn or challenges. Otherwise it's traps, bad luck and surprises that works for me. I've seen so many regular rpg combat systems that I hardly ever lose unless I take off my gear to handicap myself, especially when exp is involved.

I'm a FOMO kind of person, so it is upsetting when I don't get to genuinely lose to every type of enemy to experience all of your amazingly made endings. I've always wanted to see something done in any game that somehow pushes any unseen defeats to be encountered. It's probably just me but I also have a terrible habit of double checking every dialogue and interacting with every rubble on the ground on the 0.0001% chance that I'd see a mere message.

One problem I had was the shift button. I used third party software to rebind it to my side mouse buttons and I've been loving that. Being able to rebind, or at least having a mouse button alternative for shift would be awesome!

When this releases I'm gonna pay double, just as I did with Gianna. Thanks so much! Waiting for the full game is gonna be so hard to endure!