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Hi there!

I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.

All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.

I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.

Here's the VOD:

It's so much easier writing reviews about games I love, because then I don't have to sugar coat anything... this game is an uncertified banger.

I love the concept, I like the way that it chooses to use its framework of card-pulling to tell a meta story about a captured being and a captor and then put scary interludes in there, and have upgrades that allow you to do more things... and then have secrets hidden...

Suffice to say, I enjoyed this quite a bit. It reminded me a lot of the games of Daniel Mullins - stuff like Inscryption especially, and also The Hex and I guess Pony Island too.

Great graphics, great music, really fun and interesting characters, and a lot of fridge horror.

There's a lot of attention paid to detail with regards to the framing and the message text appearing in a really "bouncy" way, and the interlude texts, and even a secret that my friend discovered and showed me that I won't share here because I think it's very interesting and people should find it themselves (not on a public forum), but suffice to say it contained some new story elements that were very, VERY disturbing but also made a whole lot of sense.

And putting these secret elements in a part of the game that nobody would really think of going into would make this an interesting experience, for sure.

I wasn't able to get all endings, because one of them was bugged, as said by yourself and in other posts, but I still enjoyed what I played enough to classify this as a fantastic game that noteworthy in this jam.

Oh, and the theme was implemented really well too :P

Keep making games! Every game's a gift.

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Ah, thank you so much for your words! This is all very helpful to know and I'm glad you enjoyed it!