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Thanks! The ball counter was done by my teammate so I'm not super familiar with the code but the intent was to give you a ball every x number of seconds (as seen by the countdown next to the count). I think we originally had plans to reward balls if you got strikes or cleared the frame but I don't think that ever made it in. The infinite balls might be due to a state issue between games. Like the timer never pauses and the count never resets or something lol