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you have taken the context of a rogue-lite, and so very elegantly set it in the context of the theme of generosity; and there is so much depth in the system-design; an asynchronous co-op with everything recorded so you can see the impact of your choices; the trade off you make - sacrifice a part of yourself to help another player like you later + a meta layer of connections which is visible - it's a tightly-woven, well-thought out system.

I was a little skeptical in the beginning because it looked like a combat game  ( how can  it do justice to the theme?); but this really, really works

very well done! 

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Thanks for your feedback!