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Hey, thank you so much for your thoughtful feedback! I'm so glad you had an enjoyable experience with our game :) 

That's genuinely such an interesting perspective of our characters, and I really appreciate you sharing (love the made an abyss reference, now that you mention it I can kinda see it lol!) You're actually not entirely wrong about the NPCs taking advantage of Albert, though I'd say it's very much an unconscious reliance on him on their part. (Spoilers ahead for those concerned) Since the NPCs rely on your help to solve their issues, there are options the player can take to either help them directly, which will technically only be a short fix as they'll end up relying on you again the next day, or you can choose to be generous in ways that encourages them to be more self-sufficient and provide them with a long-term fix (or encourage them to pay it forward), which ultimately sets off a chain reaction of kindness. In this game, the latter is seen as the true generosity, to tackle our friends' problems at the root rather than loosely patching things up.

The darker vibes are something I never considered but feel like they could make sense, given our use of Cult of the Lamb as inspiration. It's an interesting side of the game to explore for sure. Thanks once again for playing, Chris!