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Yeah, having the balance go brr in jam games is very much expected. I personally kind of see it as the mark of a successful jam game when the balancing is the thing that's the problem. Because it means enough of the things that could go right. Did go right, to the point where balance even starts to matter. And with the amount of time you have for a jam game, unless you're absurdly lucky. The balance won't be right. Just not enough time to dial that in.