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I tried opening it on Arch Linux, but it gave me a segmentation fault:

Godot Engine v4.4.1.stable.official.49a5bc7b6 - https://godotengine.org

ERROR: Required extension VK_KHR_surface not found.

   at: _initialize_instance_extensions (drivers/vulkan/rendering_context_driver_vulkan.cpp:487)

ERROR: Condition "err != OK" is true. Returning: err

   at: initialize (drivers/vulkan/rendering_context_driver_vulkan.cpp:928)

WARNING: Your video card drivers seem not to support the required Vulkan version, switching to OpenGL 3.

     at: DisplayServerX11 (platform/linuxbsd/x11/display_server_x11.cpp:6795)

Inconsistent value (1) for DRI_PRIME. Should be < 1 (GPU devices count). Using: 0

WARNING: The separate rendering thread feature is experimental. Feel free to try it since it will eventually become a stable feature.

However, bear in mind that at the moment it can lead to project crashes or instability.

So, unless you want to test the engine, set the "rendering/driver/threads/thread_model" project setting to 'Safe'.

     at: setup2 (main/main.cpp:3139)

Segmentation fault (core dumped)