Thank you! I've done a lot of bhop maps and KZ too. Going back all the way to 1.6 and still play CS from time to time. I agree, I tweaked it a bit for native but I also found it harder to gain speed personally on wasm so I tried to balance that without creating difficulty settings. I also noticed that 180 turns behave differently than in Source and when lowering the air accel too much you would just be unable to keep hopping when doing a big turn, which is another reason for it beeing a bit higher. I tried having it 25% lower and it seemed better for me on native but It was really hard on wasm with those settings, which most players play, especially players new to the concept.
I also played around with uncapped framerate, no vsync and other smaller optimizations that might improve the feel but ultimately I had to prioritize during the jam and decided it would probably be better to have accesibility a bit higher instead of the game being too hard to even attempt to play for some setups/players. These are things I want to make tweakable, especially for native, and improve in general after the rating period ends. Thanks for taking the time!