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oh this is a really cool idea, and you pulled it off great! furthest i got was partway through level 2

it took me a few tries to start understanding the game better. i haven't played a ton of minesweeper so i probably don't have the best strategies, but i was starting to be able to puzzle things out more towards the end of my time with it. it did feel like things were a little crowded, which made it more difficult to suss out where enemies were and how much they hit for (i had a lot of moments where i had two blocks next to each other, and i knew what they added up to but didn't feel like i had enough info to say how much each individual block was). but that's not necessarily an issue--the scry ability and the fact that you can still shield on any block makes it less frustrating. still, maybe a smaller board (or more sparsely populated enemies) for earlier stages would be good, and let it build up to bigger boards for later floors of the dungeon.

graphics are fitting for this game--i like that each level of monster has a different look, and it gives a good dungeon-crawl feel. the info surrounding the play area was a little tricky to figure out at first, but as i played it made more sense. now it seems simple and functional. the music is good, if a little repetitive (especially with how long i was taking on each level). maybe a different song for each floor, or a few songs that lead into one another would be good?

overall this is a really cool take on minesweeper! i can see myself coming back to this one. nice to pick up and play for a bit c:

(+1)

Many thanks for your detailed review and many suggestions. Also agreeing with the music. Yes, there's still a lot for me to do, including easier areas, fewer enemies.