okay played it a bit more, yeah I’d say I’m getting use to the controls and see your point. Though I still think the controls should dynamically change depending on rotation.
Though now I have ✨a bonus criticism✨. If you stand a little close to an edge the game will just *push* you off into the void. I can tell this is likely an intentional thing, assuming it was added to prevent any air floating, but literally this only causes frustration. For a game that has pretty long levels (well less of literally but more in their feeling, since you have to be very focused) and isn’t too forgiving with checkpoints, you want to cut corners as much as possible to optimise the amount of time you spend in a run - but then this mechanic just exists to punish you. Also other weird stuff relating to this mechanic exists also, I was on one of the wire platforms in a level and I wasn’t even that close to the edge and I still got pushed, and I got pushed like CARTOONISHLY far here. It was kinda funny tbh. Basically, I’d say just remove this. I really don’t see why it should be here. Or at least like make it more forgiving, so you can cut around corners.