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Is there a good scenario for running at a convention in a 4 to 5 hour slot of time, somewhere in the book?

Any starting scenario could lead to a 4-5 hour game—the important part is to play all three phases of play. In the third phase, the group is required to rescue all of the remaining characters in the game, which can take quite some time. And if it's taking too long organically, the GM can just increase the rate at which the remaining characters are encountered. It's a very flexible game that way.