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I really like the idea of this game. I think giving yourself in order to help others is a super interesting topic that I always love to see interpreted in different ways. I also like the aspect of not being able to fight back. It creates a strange power dynamic where you're sacrificing yourself to help creatures that are rejecting you at every turn. I think that the theming and idea of this game is really top notch! But I think it could have been executed in a more clear way. It wasn't possible to heal the smaller plants only the big squid guy with a laser which i specifically tried to stay away from because it was never communicated when, how, or what I could heal. It also just seemed a little buggy. there were times when I could walk over walls, the plants bullets didn't hit me, and the big boss that we could heal just stopped attacking or moving and was just sitting on the ground. The giant also spins when you're not actively controlling it which I liked but am unsure if it was intentional. Also I'm not sure the game would truly be classified as a bullet hell as there re only 5 things that shoot bullets at you occasionally, plus with the infinite walls with no cooldown there really isn't much to worry about. I do really like the wall aspect to help evade the bullets and I think a game with this mechanic could be incredibly cool and interesting. I would just love to see a more blaanced implementation. Overall really great concept with unique and interesting gameplay, I would love to see a more polished and fleshed out version!