Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Aesthetically magnificent game! I'm not sure if there are other days besides the first, but I repeated Day 1 at least 4 times and got discouraged from playing more. I guess that's on theme though, made me accept that I can't spend too much time playing this :P

I also thought about making a game with the theme of giving too much being a problem. Maybe if the game encouraged "self help" actions that refilled your action gauge or internal dialogue about the cost of certain actions, I could find the time and confidence to "complete" the days instead of having to repeat them. That would be a great positive gameplay loop that helps showcase the theme. 

(+1)

Thank you so much for your feedback! It was indeed our intention to have one day that only progresses to the second once all the neighbours have been helped. Since our initial idea involved a timeloop, we chose to give it a more metaphorical connotation to contribute to the notion of poor Albert's repetitive and exhausting daily life (our programmer, Pingu, also making a great point about the trial and error aspect meaning that you're eventually giving to the NPCs without them even needing to ask for anything.) Regardless, hearing the wide range of perspectives our creation has given players has been invaluable insight to us!

We do also have themes around encouraging self-help, as that is one of the primary messages of our game intertwined with generosity itself, but well... that would involve playing to the end to find out, as I can't spoil ;)