Aesthetically magnificent game! I'm not sure if there are other days besides the first, but I repeated Day 1 at least 4 times and got discouraged from playing more. I guess that's on theme though, made me accept that I can't spend too much time playing this :P
I also thought about making a game with the theme of giving too much being a problem. Maybe if the game encouraged "self help" actions that refilled your action gauge or internal dialogue about the cost of certain actions, I could find the time and confidence to "complete" the days instead of having to repeat them. That would be a great positive gameplay loop that helps showcase the theme.