Now that you mention it, the name does sound familiar, but I’m not sure if changing the Godot version might have reset some of my settings at some point. From the export system, I definitely left it in debug mode, but I’ll look into it more thoroughly just in case.
Exactly, the object listens to Sussy, and now also the bushes, to be attracted.
Its speed depends on the magnet level.
When it collides, the detection happens, and then it disappears.
That’s the idea behind my code, but it doesn’t send signals directly. Let’s say it’s just passively “listening” to whoever needs it, in this case, the bush, to add points. I’m not sure if that’s the best approach, but it’s the one that gives me the least problems for now. I’m still teaching myself how to program and draw, but little by little I’ll improve — that’s why I really appreciate this kind of help.
I’ve heard of Lua, but I don’t know much about it. For now, I’m using Godot, though I’m keeping an eye on developments in other engines too.