A good short read.
I liked how it mixes the two jams themes with the nameless protagonist trying desperately to keep the light in the dark still lit, even if said light comes from a "match's already gone into overtime". I enjoyed how much the awareness of the two lovers shifts in trying to uphold the frail illusion.
The presentation is quite solid, music and assets get used competently and they do their job well... with two major problems in my opinion. I'm not going to hold the use of the provided jam sprite against the game, it would just be a dick move, but some of the other sprites could have used a bit more care, the table hides most of its flaw under the UI (honestly good call) but there are visible extra white dots and border from where it got cutted from and similarly the undead sprite white outline gets a bit too noticeable against the darker background. Maybe this is a bit unfair but the main problem I had presentation wise, was on the page cover image spoiling the big twist flashing the two Ned sprites, making it almost impossible to avoid it if you reach the game from the submissions page from the jam.
Again, maybe it's unfair, but I think getting in with the knowledge of the fate of wolf does make you prepared to the reveal, robbing it of some of its power, probably something allegorical like swapping from the first Ned sprite to a red rose wilting similar to the one in his pocket would have been a better call. I still think the story is solid and I would recommend a read to everyone.