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I am very glad to hear that! Thanks! But in fact, what you noticed has a nuance, the boxes that you move to a certain point, they fall into the trigger that removes the death zone.

I understand. Thats a nice simple way to do it i suppose. I possibly would have used ray casting instead, that way you could have variable safe zones in your light. Once i noticed that the block covering the light source actually had no effect on the hit box i made sure to push all the obstacles to where i expected you wanted them.