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(1 edit)

I do love great UI / UX design, we definitely should have prioritized UI more. One of the biggest priorities we have right now is having UI indicators and help in that first level of the game (the tutorial level), and we'll be tweaking the player controller to get a more natural feel to it. This was our artist's first time working on a game, and I'm glad you noticed the Ernest et Celestine inspo! Our goal for art was to go for a storybook aesthetic, which will be touched up on for the full release! Thank you for your feedback ^^