It seems like the NPC pause for interaction is very inconsistent and also seems to affect their movement. I've encountered the issue in my own project and while playing the demo I see that it's there too. Any fixes coming anytime soon?
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Hey! Thank you for bringing this to my attention. Is this when interactions last for a particular amount of time? (Just trying to narrow down when exactly it's happening for users)
I will look into this and release a patch soon that will address this and some other minor requests from people on the Discord :)