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(+1)

Thanks a lot!
UX is particularly difficult when you work with two colors. Conveying a button state (normal, selected, hovered, clicked, disabled, checked) is pretty tricky and definitely a good exercise! We still need to add the feedbacks when resources change so it's complete.

Regarding the dialogs and the story, there are only 115 dialog lines for now (and many of them can't repeat). I plan on writing a bunch more next week and I'd like to go further with the story too (only the first chapter is in the game as of now).