I like the idea that if you die, you play the enemy that killed you. The movement is kinda slow tho and getting set back to the very beginning, that´s a bit interrupting. But all in all it´s a nice game c:
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Yea, I agree that a checkpoint would've been a good idea to implement. I didn't do it because the game felt very short to me already while testing and I thought that blasting through the weak enemies at the start with a stronger body could be a cool power trip. But it seems that it left people more frustrated than intended.