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The difficulty has changed a lot. I like it, usually the problem is that it's too easy. But without the possibility of progression and with rather limited functionality, death becomes a frustrating setback to the beginning of the level. It's also great that the opponents attack me with H-scenes, but when these scenes have almost no effect on gameplay and don't change the character, it also becomes a waste of time at some point.

Yeah, the debuff is too meaningless. I wish it was back to how it was on initial demos or where it deals even more damage and you could just toggle this off or on everyone wins