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Forgot to actually post my team's game here. I composed the majority of the music three days before the jam ended, so sorry if it sounds a bit rushed! I think it was a total of seven (???) tracks for this game in the end. I wanted to included additive layers for different scenarios (music is different based on which animals you helped in our game, especially noticeable in later levels). I'm mostly a sound designer for work, but I avoided doing sound design for this one in order to avoid legal complications with management LOL. 

Most of my work in this game was figuring out what workflows work best for me in Wwise and interactive music, and it was nice taking a break from the actor mixer hierarchy for once. A lot of the music thematically also shares elements throughout the game, and each critter symbolically represents a different instrument (Tortoise = bassoon, Bat = marimba, Kiwi = flute, Mouse - harp). We on the dev team joked about it being a "my singing monsters" type music system, and it's really the best way to describe it. Our programmer, Dan, was also the sound designer for this project and was the one putting in audio tags into the engine itself, and saved us a bunch of time. We wanted to work outside our comfort zones for this jam especially for audio, and hopefully it's conveyed well in our game!


https://itch.io/jam/tgcxcoreblazer/rate/3629125

This game is so cute! The music is very environmental, cute music to match the vibe! I like how the music progresses as the game goes, it keeps it fresh, really good! A feedback I have is that I felt my music was a little muddy because of the reverb. I felt like the reverb of all sounds made it sound like a big hall all the time, and I lost clarity, and I think that would help bring the music upfront, which I think is good to hear while you are exploring around. Also, the music volume could be turned up some more! I'm new to sound design, not sure what the standards of volume are, by musicwise I always like to master mine to around -6 to -3 without clipping ofc. I love the idea of representing each character with a different sound; it works magnificently!