Forgot to actually post my team's game here. I composed the majority of the music three days before the jam ended, so sorry if it sounds a bit rushed! I think it was a total of seven (???) tracks for this game in the end. I wanted to included additive layers for different scenarios (music is different based on which animals you helped in our game, especially noticeable in later levels). I'm mostly a sound designer for work, but I avoided doing sound design for this one in order to avoid legal complications with management LOL.
Most of my work in this game was figuring out what workflows work best for me in Wwise and interactive music, and it was nice taking a break from the actor mixer hierarchy for once. A lot of the music thematically also shares elements throughout the game, and each critter symbolically represents a different instrument (Tortoise = bassoon, Bat = marimba, Kiwi = flute, Mouse - harp). We on the dev team joked about it being a "my singing monsters" type music system, and it's really the best way to describe it. Our programmer, Dan, was also the sound designer for this project and was the one putting in audio tags into the engine itself, and saved us a bunch of time. We wanted to work outside our comfort zones for this jam especially for audio, and hopefully it's conveyed well in our game!
https://itch.io/jam/tgcxcoreblazer/rate/3629125