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Yeah! I'm glad this helps - it's so easy to overlook some of these things when it comes to game jamming. I think even for my own game I didn't double check my entry/exit cues for a couple loops and messed them up. I believe it was the Wwise 2023.1.17. something update (some point.. I'm not sure) they added the feature where you don't have to have the tail baked into the audio file. Nowadays I just export the audio with the tail and dump it into Wwise and let it due its thing with the entry/exit cues. It makes sense that your team used the loop then tailless loop for the music, and I think it works pretty well! I haven't looked too deeply into audio programming directly into Unity, but there's quite a bit of documentation on building your own audio system in Unity. I suggest you look into them, they're really good reads if you want to nerd out a bit with systems (and breaking your game even more before successfully implementing it).

Oh damn, fr? I didn't know Wise was goated like that. Thanks for sharing that info! I'll look at that documentation!