//SPOILERS AHEAD//
I LOVED this little experience. It took me so many tries to figure out if it was even possible to complete all the tasks in one day, let alone figure out why every time I completed Stella's quest, I was told I expended too much energy. But I had a great time trying and retrying this game. I think instruction-wise, things could be a little clearer, but even with no direction, I had a really wonderful time. The game could be a little frustrating and the quests definitely got monotonous the more I had to retry them, but I have to admit, I really did feel like Albert! The ending shot was exactly what I had been hoping for to finish off the game. The ending art, and all of the visuals throughout the game were absolutely gorgeous! The artist(s) are incredibly talented and I loved the character design. It almost reminded me of a Paper Mario/Born of Bread meets Cult of the Lamb meets Stardew Valley. The puzzles were thought out incredibly well. I especially loved the house code puzzle. Stella not being able to remember her house code but being able to remember a super convoluted way to figure out her house code made me chuckle and reminded me of the goofiness of games like Undertale or Super Paper Mario. The game was a huge joy I had a great time.
A couple quick suggestions as I saw you're trying to release a more polished version and would LOVE to play a super polished version of this game:
- a couple of times after completing one quest I would become softlocked unable to interact with anything or being able to progress the day.
- There seem to be some super minor visual bugs where the grass shifts around a little bit
- I think some character interactions could be clearer, maybe an interaction with Manuel/some reason given for the morse code food or why he responded to only one specific code.
- maybe an energy bar instead of a daylight bar. Some things didn't make a whole lot of sense to spend time on. (i.e picking up Hektor) Also in the same vein, maybe having different tasks take different amount of time/energy
- if you're planning on doing a lot more work, being able to see the inside of houses could do a lot to build character personality (although the flavor text/fonts still helped with that tremendously)
Overall I really loved this game and would highly recommend. great work!!