Very short and sweet, and very cute! I like the design of the characters, and the art overall, though I would have liked to see a little more variation in the levels. The run at the end was a very good idea in order to ramp up suspense for a climax, but I did feel that the hitboxes on the thorns were a tad unforgiving. I feel that the calling mechanic was underutilized, there weren't any moments where calling your friend to your location was the solution to a puzzle, or even better than leading them by hand. I hope you get to reincorporate some of the cut plans into the game after the jam. Good work!
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Thank you for trying my game entry and giving feedback!
Yeah there were planned puzzles for the "call companion" mechanics, but I underestimated how time-consuming implementing them would be so I had to cut them for now just to make it to the deadline😆
I will most likely continue working on this game though, thanks!