Safe to say this one has the most solid visual direction so far. It strengthens the ephemeral, somewhat serene-but lonely feeling. I can see the thematic idea, questioning what kind of things are worth "value" when everything seems to be meaningless at the end of the world. Classic, but it works. I just feel like the pacing could be improved. IMO it's better to let the story simmer, let us soak the fleeting feeling of living in a world that has completely changed. Pauses would totally help, especially between scenes.
Unfortunately, the presentation isn't flawless. I could be wrong, but I think you're experimenting with this one. The text animation and the comic-style sequence on the laundromat felt overdone. The sprites' animation in the first half was good, but the second felt jarring bcs they kept moving. The music on the main menu was excellent and managed to set up the vibe from the get-go. It would be so much better if you could use more music or ambient sound throughout the game (and silence whenever necessary).
Nevertheless, I think it's a good project to experiment with, and I bet you can gain a lot of insight. Well done!