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Hi Julian, I'm the lead artist! Fortunately, our team has 4 incredible 2D artists (that's including me). We make an art pillar first and all of us heavily reference that art pillar throughout the jam. That keeps the art style so consistent! We also have some amazing game designers and programmers who streamline the game-making process and asset implementation . Basically it comes down to the benefits of having a big team and excellent communication c: