we'll see- atm i'm satisfied with what i've made for dialtone, and i only like to write and plan out stuff for it when i have a solid idea .it's more or less why dialtone exists in the first place, 'cause i scrapped my first iteration of it in favor of something weirder.
have had thoughts to write a dark-world module as an example adventure/thing to play or play with, but i haven't had anything concrete- and the example party in the book has given me inkling to write/draw/compose/etc stuff around dialtone outside the ttrpg , but a lot of it is out of my ability/time to work on at present.
ive thought about digging into the stuff i'd had in mind a lot, but the main issue right now is that i desperately need to wrangle the scope of a project like that- something like a simpler comic/concept art is digestible, and doing the occasional melody is really fun even if it takes a lot of my focus; i just need to clear my plate a bit wrt current projects, and then I can tackle them some...
(6/6)
also done some music but i still need to improve a lot x-x;;
https://youtube.com/playlist?list=PLOFM6GowAWBMXjxhDhQRtQFhlZdNBq3R9&si=W6sMqrBx...
Well here we are, a year later and a new chapter has dropped. I hope you're doing well. I'm thinking about putting a listing out for running a game in this system on Startplaying (You're invited to join if you have the time, free of charge) to help make the wait for the next chapter more bearable.
Thanks again for the work you put in on these things. I wish you well in whatever ventures you're pursuing now.




