Amazing !!
Cool to hear that you liked the art, honestly was the most fun part of making the game, as the character was so small that I really could play around with the animations for him. Greg (of course he has named it, why wouldn’t he have named it at this point). Have definately taken some heavy inspiration, initially we intended to have that very stereotypical rougelike upgrade card system, where you get to pick one of three upgrades at the end of a round (or here at the end of the day). But ended up moving away from that so we could stand out a bit more, and because it also wouldn’t be “unpredictable rules” if you just got to pick which one you wanted. That’s why we added the system we have now, where you could reroll. Initially the idea was that we were to make it clear to the player that the three rerolls you had were per game by just having a text above rerolls saying just that, but we removed it after adding a bunch of things that could give you more ( to sort of balance out the fact that the new player would be out of rerolls directly, and that if you saw “+2 rerolls / no rerolls next day” you would get that they are sparse much clearer).