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A really enjoyable read.

The presentation is bit tricky to evaluate because the visuals are nearly flawless, both the quantity and quality of the visual assets are making me envious. Expressing, interesting, creative, can blend and switch from deeply astract to the real at any moment with ease, the sprite works does a lot of interesting storytelling; frankly if the story was just the mc reading a 5k word grocery list it would still be a worthy to check out for the art alone. Unfortunatly, the 31 days of May were a bit to tight for the game so the other aspects of the presentation could have use a bit more time in the oven. It happens, but the incoming next update will take care of his biggest flaw so is just a momentary seatback.

The idea of trying to uphold a dying light after a massive cataclism is a really nice execution of the theme that also touch on the "Awoooopocalypse" part of the jam theming. The story does a lot, touching numerous point, mostly about Art and Addiction tho the two of them never entwine directly. It was a bit surreal in a story generally about abstract concept and emotions seeing how literal "steel and sweat" was. Not complaining.

The story operate both on a physical an metaphorical level, fells one of those where if you ask about it to 10 people you end up with at least 11 anwsers. I fell a bit underprepared to try and critic it since I'm not really a writer and I don't really think I can add any meaninful commentary. I needed to let it simmer a bit after reading and I still think about it so I think it's good and it offers interesting ideas and character.